The BBC’s television adaption of Len Deighton’s SS-GB (1978) sees Britain under German occupation. Operation Sea Lion has been a success. Winston Churchill is dead. An ailing King George is held prisoner by the Nazis. His wife and daughters have escaped to New Zealand. Neither the Soviets nor the United States have entered the war. A British government-in-exile is struggling to win diplomatic recognition.
The plot focuses on a Scotland Yard detective, Douglas Archer (Sam Riley), who is caught up in a rivalry between his two SS supervisors as well as a British Resistance plot to exploit competition between the Germany Army and the SS. (The title refers to the branch of the Nazi SS that controls Great Britain.) Continue reading “SS-GB”
Marek Hlavaty is an artist from Slovakia. Some of his artworks are set in a dieselpunk world where the Nazis have defeated Great Britain and the Soviet Union and continue to fight against the United States with their ally, Japan.
In one picture, we see a German interceptor preparing to take off from an airbase in Iceland. In another, Nazis land in the jungle of Amazonia and are mistaken for gods by the natives.
Before the rise of Adolf Hitler in Europe, American military strategists seriously considered the possibility they might do war with Britain in the Pacific.
During the 1920s and early 30s, a Joint Planning Committee (the precursor to the Joint Chiefs of Staff) developed a series of color-coded war plans. “Plan Red” prepared for a conflict with the British Empire, then the world’s declining but still premier military and political power. Continue reading “The Anglo-American Pacific War That Wasn’t”
BioShock 2 came out almost a decade ago, but I didn’t have a chance to play it until now.
Indeed, I haven’t played many video games at all in recent years, so I don’t have anything to compare the graphics and gameplay against. I will focus on the storyline and the overall experience of the game in this review. Continue reading “BioShock 2”
One of the earliest descriptions of a dieselpunk world was written by “Piecraft” in 2006. He envisaged an alternate 1950s “where the Great Depression never arrived and World War II is still being fought as a prolonged Cold War.”
Japan continues its progress toward technological modernization, developing the earliest computers and terminals. Nazi scientists continue experimenting by taking the route of biotechnology, sparking off a genetic revolution of bio-mods, clones and organ harvesting, while the Americans and British take both of these technologies to develop mind-control devices, spawning man-machine interfaces and sparking the atomic-powered machine age.
Let’s explore this diesel-fueled world in the first installment of a new series we’ll call worldbuilding.
We’ll draw on Len Deighton’s SS-GB (1978) and the BBC serialization (2017, our review here), Philip K. Dick’s The Man in the High Castle (1962) and the Amazon drama series (2015-present), Robert Harris’ Fatherland (1992), the video game Wolfenstein: The New Order (2014), the art of Stefan Prohaczka and Sam van Olffen, and the real-life Nazi Generalplan Ost, among other sources.
In Andrej Troha’s decopunk universe, the Americas have been unified in a single state, the Soviet Union is investigating strange phenomena in the Arctic and flight has been made impossible by stratospheric nuclear experiments, so monorails and flying cars are now the preferred modes of travel.
As the Allies closed in on Hitler’s Germany in late 1944 and early 1945, a desperate Nazi regime turned to “wonder weapons” in a final effort to turn the tide in the war.
The best-known as the V-1 and V-2 rockets, which rained down on London by the hundreds but failed to demoralize the British. Others, such as the V-3 cannon and Schwerer Gustav railway gun, were barely used. Others yet, like the German atomic bomb and Die Glocke, either barely advanced beyond the drawing board or never existed at all.