The sequel to Scarlet Traces (our review here) takes place in the Britain of the 1930s, with the invasion of Mars by the British Empire going badly.
We follow the Lady Charlotte, a photographer and reporter for The Interceptor, the last remaining liberal newspaper. With an insurgency in Scotland getting worse and branching into suicide attacks, Oswald Mosely as home secretary and the Commonwealth trying to withdraw its troops from Mars, Lotte manages to sneak onto the frontlines only to discover that she is stuck with the rearguard — and there is no rescue coming for them. Continue reading “Scarlet Traces: The Great Game”
H.G. Wells’ War of the Worlds never had a sequel. Thankfully Ian Edington and
the artist who calls himself D’Israeli have filled that gap in comic-book form with the formidable Scarlet Traces.
Their premise is simple: after the defeat of the Martians, Britain adapts their technologies to make themselves the world’s greatest superpower. The factories of the North are replaced with mechanical estates, the cavalry trade their horses for multi-limbed fighting machines, and homes are warmed by a spinoff of the Heat Ray. All is well in 1908 — or is it? Continue reading “Scarlet Traces”
Toby Frost’s début novel, Space Captain Smith, is a highly enjoyable read of daring-do and regular wit and humor.
The book takes steampunk into the far-flung future of the twenty-fifth-century British Space Empire, where our moustached, stiff-upper-lipped hero, Isambard Smith, battles a multitude of marvelous bad guys, such as the evil Empire of the Ghast and the religious fanatics of the Republic of New Eden. Continue reading “Space Captain Smith”