Killzone

Killzone 2
Killzone 2

Besides tulips and cannabis, the Netherlands now has a more colorful, and perhaps even more addictive, export product: the video game Killzone, developed by the Amsterdam-based Guerilla Games.

The first Killzone shooter was released back in November 2004 and, in spite of average reviews, sold more than two million copies worldwide. In just a few days, on February 27, the third game in the franchise will go on sale and already over one million have been preordered in Europe alone.

So what is all the fuss about? Continue reading “Killzone”

Russian telescopes Tajikistan

Peering Into Space

Somewhere in the remote barrenness of the former Soviet republic Tajikistan stands a group of giant snow globe-like structures, “like straight off a pulp-era dime novel cover,” as Redfezwriter puts it over at our message-board community, the Smoking Lounge.

The things aren’t snow globes nor huge Pac-Macs, but telescopes monitoring the satellites Russia is still able to maintain in orbit. Continue reading “Peering Into Space”

Gone with the Blastwave

Gone with the Blastwave
Gone with the Blastwave

Gone with the Blastwave is a post-apocalyptic comic by Kimmo Lemetti from Finland. He occasionally — though unfortunately not often — uploads a new installment, but there are plenty of old stories on his website to keep you amused for a while.

Although the quality and humor of Gone with the Blastwave is not in doubt, we wonder whether to call it dieselpunk. Continue reading “Gone with the Blastwave”

RMS Mauretania

RMS Mauretania

On July 28, 1938, at the Cammell Laird shipyard in Birkenhead, England, the flagship of the new Cunard White Star Line was launched. In honor of the proud and record-breaking vessel that served Cunard between 1906 and 1934, this ship was christened Mauretania and — like her predecessor — destined to become a favorite among transatlantic travelers because of her speed and luxury. Continue reading “RMS Mauretania”

Stephen Hickman artwork

Introduction to Victorientalism

With the increasing contact with the East and its ensuing colonization, people in the West became fascinated by this strange new world. For centuries, adventurers, novelists and romantics had been interested in the lands beyond the horizon. Europe had all been explored and people became more and more familiar with the world they lived in. The Orient was still a realm of mystery, inhabited by alien people, exotic and sometimes cruel, with customs that Enlightened Europeans thought of as barbaric; a place where time had stood still.

An age-long Orientalist tradition of those who studied the East has in our times been criticized for its presumed bias and even racism. In the realm of steampunk, however, we can safely recreate the Orient as it was described and depicted by nineteenth-century authors and artists who might never have seen it. All the myths and miracles of the East that enchanted the Victorians can come true. Continue reading “Introduction to Victorientalism”

BioShock concept art

What Is Biopunk?

It’s unclear who coined the phrase “biopunk,” but presumably the term was invented after steampunk had been established as a genre. At least, it was not until steampunk had entered the mainstream that biopunk emerged.

Like steampunk, this proposed literary genre finds its origins in cyberpunk. It replaces the information technology of cybernetics with the synthetic biology of genetic engineering, but maintains most of the other elements of the genre.

Which begs the question: Should biopunk be considered a genre of its own? And if not, are steam- and dieselpunk really genres in their own right? Continue reading “What Is Biopunk?”