The other LARP I have played in was a WW2 event, taking place on in a Swedish vintage steamtrain running on a museum railroad and in its station building. It was a mix of social interaction and a murder mystery. Not as cool as the space adventure, but quite nice.
Production designer on Next Generation, Deep Space Nine and now Enterprise, Herman Zimmerman talks about tribbles, Cardassian philosopy of design and getting back to the basics on Enterprise.
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The other LARP I have played in was a WW2 event, taking place on in a Swedish vintage steamtrain running on a museum railroad and in its station building. It was a mix of social interaction and a murder mystery. Not as cool as the space adventure, but quite nice.
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