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George Griffith’s Astronef Series

A Honeymoon in Space

George Chetwynd Griffith-Jones is one of the forgotten luminaries of the classic British Scientific Romance. A best-selling author and sometime rival of H.G. Wells’ at the beginning of the twentieth century, his work has been mostly forgotten by later generations. While much of them are steeped in the opinions and prejudices of his day, Griffith’s tales contain many elements that would lay the basis for the first great boom of science-fiction.

The Astronef series is a good case in point.

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Iron Storm

Iron Storm

With the gaming marketplace dominated by a glut of World War II-themed shooters, it is always refreshing to see titles experiment with depictions of obscure or allohistorical conflicts.

While Iron Storm, created by defunct French developer 4x Studio and released in 2002, takes the First World War as its starting point, it borrows and combines elements from the long history of twentieth-century warfare to create a darkly surreal experience that should surely appeal to particularly the dieselpunk enthusiast.

Rather appropriately, Iron Storm is set in an odd little history that would warm the heart of a 1920s pulp novelist.

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The Adventurer Style

The adventurer is crucial to steampunk, for he explores the boundaries of empires and brings back new and exiting things from his journeys into the previously unknown. Adventurers are brave, daring and, most importantly, looking the part, no matter where they go — be they the brave explorers of lost civilizations in deep jungles or underneath the mighty oceans, the gallant aviators that soar the skies or anything in between.

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How to Be a Villain

How to Be a Villain

This book is dedicated to everyone who ever thought evil was just a dream. Rejoice, would-be miscreants, your time has come!

With these words begins one of the most amusing how-to-books in literary history.

Author Neil Zawacki and illustrator James Dignan take inquiring minds on an extremely hilarious and comprehensive five- step program on becoming the perfect villain.

With a lot of humor involved, they explain you how to get started with the forces of evil, covering all the basics from what kind of villain to chose from, evil overlord-type names, appearances and let’s not forget a very important aspect: the evil laugh!

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Killzone

Besides tulips and cannabis, the Netherlands now has a more colorful, and perhaps even more addictive, export product: the video game Killzone, developed by the Amsterdam-based Guerilla Games.

The first Killzone shooter was released back in November 2004 and, in spite of average reviews, sold more than two million copies worldwide. In just a few days, on February 27, the third game in the franchise will go on sale and already over one million have been preordered in Europe alone.

So what is all the fuss about?

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Peering Into Space

Somewhere in the remote barrenness of the former Soviet republic Tajikistan stands a group of giant snow globe-like structures, “like straight off a pulp-era dime novel cover,” as Redfezwriter puts it over at our message-board community, the Smoking Lounge.

The things aren’t snow globes nor huge Pac-Macs, but telescopes monitoring the satellites Russia is still able to maintain in orbit.

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