The Skyborne Corsairs is a short steampunk novel written by Alexander Rooksmoor which I had the pleasure to read and review for you. My interest for the novel derived from the title: I like everything airship-connected. And everything steampunk too, so I considered this a must-read.
Anthony Cavendish is travelling in the Mediterranean Sea toward Algeria, where he is going to take his next command. The ship is attacked by sky pirates, who fly a type of aircraft never seen before. The pirates take everything valuable, kill whoever tries to oppose them and kidnap as many woman as possible, including Henrietta, Anthony’s wife.
Anthony is quite resigned never to see Henrietta again, but two other passengers, an Italian revolutionary and a Canadian author, convince him not to surrender and together they decide to hunt the pirates and free the women. Continue reading “The Skyborne Corsairs”
When French president Charles de Gaulle agreed to Algerian self-determination in 1961, his right-wing supporters were outraged. They had returned the general to power only three years earlier so he could put down the bloody uprising in France’s most prized colony. Some of the pieds-noirs, the Algerian French, and their sympathizers in the army banded together in the paramilitary Organisation de l’armée secrète (OAS) to stop the independence process with assassinations and bombings.
Before the rise of Adolf Hitler in Europe, American military strategists seriously considered the possibility they might do war with Britain in the Pacific.
During the 1920s and early 30s, a Joint Planning Committee (the precursor to the Joint Chiefs of Staff) developed a series of color-coded war plans. “Plan Red” prepared for a conflict with the British Empire, then the world’s declining but still premier military and political power. Continue reading “The Anglo-American Pacific War That Wasn’t”
Tamás Gáspár’s is the sort of art you expect to find in a midcentury pulp detective novel. Bank robbers, Al Capone and even the famous Dutch spy Mata Hari make an appearance. Continue reading “The Art of Tamás Gáspár”
BioShock 2 came out almost a decade ago, but I didn’t have a chance to play it until now.
Indeed, I haven’t played many video games at all in recent years, so I don’t have anything to compare the graphics and gameplay against. I will focus on the storyline and the overall experience of the game in this review. Continue reading “BioShock 2”
One of the earliest descriptions of a dieselpunk world was written by “Piecraft” in 2006. He envisaged an alternate 1950s “where the Great Depression never arrived and World War II is still being fought as a prolonged Cold War.”
Japan continues its progress toward technological modernization, developing the earliest computers and terminals. Nazi scientists continue experimenting by taking the route of biotechnology, sparking off a genetic revolution of bio-mods, clones and organ harvesting, while the Americans and British take both of these technologies to develop mind-control devices, spawning man-machine interfaces and sparking the atomic-powered machine age.
Let’s explore this diesel-fueled world in the first installment of a new series we’ll call worldbuilding.
We’ll draw on Len Deighton’s SS-GB (1978) and the BBC serialization (2017), Philip K. Dick’s The Man in the High Castle (1962) and the Amazon drama series (2015-present), Robert Harris’ Fatherland (1992), the video game Wolfenstein: The New Order (2014), the art of Stefan Prohaczka and Sam van Olffen, and the real-life Nazi Generalplan Ost, among other sources. Continue reading “A World in Which World War II Never Ended”
In Andrej Troha’s decopunk universe, the Americas have been unified in a single state, the Soviet Union is investigating strange phenomena in the Arctic and flight has been made impossible by stratospheric nuclear experiments, so monorails and flying cars are now the preferred modes of travel. Continue reading “The Art of Andrej Troha”